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Showing posts with label Tools. Show all posts
Showing posts with label Tools. Show all posts


Posted by Agustin Fonts, Product Manager, Android Support Library



It's important to keep current when you're dealing with technology. That’s why we're constantly working to improve the quality of our software, particularly libraries that are linked into your apps, such as the Support Library.  The Support Library is a suite of libraries that provides backward compatibility along with additional features across many Android releases.






We have just released version 25.2 of the Support Library.  If you're making use of the android.support.v7.media.MediaRouter class in revision 25.1.1 or 25.1.0, we strongly recommend that you update due to a known issue.  If you haven't updated recently, you've missed out on some great bug fixes such as these:






25.2:



  • Corrected a severe mediarouter issue in which using an A2DP Bluetooth device and media routing APIs could cause the device to become unresponsive, requiring a reboot



  • Showing a slide presentation with screen mirroring no longer causes the device to disconnect from Wi-Fi



  • Media button now properly handles media apps that did not register themselves with setMediaButtonReceiver()



  • TextInputLayout correctly overlays hint and text if text is set by XML (AOSP issue 230171)



  • Corrected a memory leak in MediaControllerCompat (AOSP issue 231441)



  • RecyclerView no longer crashes when recycling view holders (AOSP issue 225762)




Reporting (and fixing) a Bug





The Support Library is developed by the Android Framework and Developer Relations teams, and, just like the Android platform, you can file bugs using the AOSP issue tracker, or submit fixes to our Git repository. Your feedback is critical in helping us to make the Support Library the most productive environment to use for developing Android applications.


Posted by Wojtek KaliciƄski, Android Developer Advocate


Android Studio 2.2 launched recently with href="http://android-developers.blogspot.com/2016/09/android-studio-2-2.html">many
new and improved features. Some of the changes are easy to miss because they
happened under the hood in the Android Gradle plugin, such as the newly
rewritten integrated APK packaging and signing step.






APK Signature Scheme v2



With the introduction of the new href="https://source.android.com/security/apksigning/v2.html">APK Signature
Scheme v2 in Android 7.0 Nougat, we decided to rewrite how assembling APKs
works in the Android Gradle plugin. You can read all about the low-level
technical details of v2 signatures in the href="https://source.android.com/security/apksigning/v2.html">documentation,
but here's a quick tl;dr summary of the info you need as an Android app
developer:


  • The cryptographic signature of the APK that is used to verify its integrity
    is now located immediately before the ZIP Central Directory.
  • The signature is computed and verified over the binary contents of the whole
    APK file, as opposed to decompressed file contents of each file in the archive
    in v1.
  • An APK can be signed by both v1 and v2 signatures at the same time, so it
    remains backwards compatible with previous Android releases.


Why introduce this change to how Android verifies APKs? Firstly, for enhanced
security and extensibility of this new signing format, and secondly for
performance - the new signatures take significantly less time to verify on the
device (no need for costly decompression), resulting in faster app installation
times.



The consequence of this new signing scheme, however, is that there are new
constraints on the APK creation process. Since only uncompressed file contents
were verified in v1, that allowed for quite a lot of modifications to be made
after APK signing - files could be moved around or even recompressed. In fact,
the zipalign tool which was part of the build process did exactly
that - it was used to align ZIP entries on correct byte boundaries for improved
runtime performance.



Because v2 signatures verify all bytes in the archive and not individual ZIP
entries, running zipalign is no longer possible after
signing
. That's why compression, aligning and signing now happens in a
single, integrated step of the build process.



If you have any custom tasks in your build process that involve tampering with
or post-processing the APK file in any way, please make sure you disable them or
you risk invalidating the v2 signature and thus making your APKs incompatible
with Android 7.0 and above.



Should you choose to do signing and aligning manually (such as from the command
line), we offer a new tool in the Android SDK, called href="https://developer.android.com/studio/command-line/apksigner.html?utm_campaign=android_discussion_api_111016&utm_source=anddev&utm_medium=blog">apksigner,
that provides both v1 and v2 APK signing and verification. Note that you need to
run zipalign before running apksigner
if you are using v2 signatures. Also remember the jarsigner tool
from the JDK is not compatible with Android v2 signatures, so you can't use it
to re-sign your APKs if you want to retain the v2 signature.


In case you want to disable adding v1 or v2 signatures when building with the
Android Gradle plugin, you can add these lines to your href="https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.SigningConfig.html">signingConfig
section in build.gradle:

class="prettyprint">v1SigningEnabled false
v2SigningEnabled false


Note: both signing schemes are enabled by default in Android Gradle plugin 2.2.


Release builds for smaller APKs



We took this opportunity when rewriting the packager to make some optimizations
to the size of release APKs, resulting in faster downloads, href="http://android-developers.blogspot.co.uk/2016/07/improvements-for-smaller-app-downloads.html">smaller
delta updates on the Play Store, and less wasted space on the device. Here
are some of the changes we made:


  • Files in the archive are now sorted to minimize differences between APK
    builds.
  • All file timestamps and metadata are zeroed out.
  • Level 6 and level 9 compression is checked for all files in parallel and the
    optimal one is used, i.e. if L9 provides little benefit in terms of size, then
    L6 may be chosen for better performance
  • Native libraries are stored uncompressed and page aligned in the APK. This
    brings support for the android:extractNativeLibs="false" option
    from Android 6.0 Marshmallow and lets applications use less space on the device
    as well as generate smaller updates on the Play Store
  • Zopfli compression is not used to better support Play Store update
    algorithms. It is not recommended to recompress your APKs with Zopfli.
    Pre-optimizing individual resources such as PNG files in your projects is still
    fine and recommended.


These changes help make your releases as small as possible so that users can
download and update your app even on a slower connection or on less capable
devices. But what about debug builds?


Debug builds for installation speed



When developing apps you want to keep the iteration cycle fast - change code,
build, and deploy on a connected device or emulator. Since Android Studio 2.0
we've been working to make all the steps as fast as possible. With Instant Run
we're now able to update only the changed code and resources during runtime,
while the new Emulator brings multi-processor support and faster ADB speeds for
quicker APK transfer and installation. Build improvements can cut that time even
further and in Android Studio 2.2 we're introducing incremental packaging and
parallel compression for debug builds. Together with other features like
selectively packaging resources for the target device density and ABI this will
make your development even faster.



A word of caution: the APK files created for Instant Run or by invoking a debug
build are not meant for distribution on the Play Store! They contain additional
instrumentation code for Instant Run and are missing resources for device
configurations other than the one that was connected when you started the build.
Make sure you only distribute release versions of the APK which you can create
using the Android Studio href="https://developer.android.com/studio/publish/app-signing.html?utm_campaign=android_discussion_api_111016&utm_source=anddev&utm_medium=blog#release-mode">Generate
Signed APK command or the assembleRelease Gradle task.


Posted by Kathryn Shih, Android Product Manager


In addition to supporting the experimental Gradle plugin, href="http://android-developers.blogspot.com/2016/09/android-studio-2-2.html">Android
Studio 2.2 enables you to build C/C++ components of Android projects using
CMake and ndk-build.




The Android Studio team plans to continue to support the experimental Gradle plugin.
This will eventually replace the current Gradle plugin, providing additional
tightly-integrated benefits to C/C++ developers such as smarter dependency
management. So if you're interested in someday having the smartest possible
interface between your IDE and your build system, you shouldn't ignore the
experimental plugin.



CMake and ndk-build are useful alternatives to Gradle in several cases:


  • Projects that are already using CMake or ndk-build, such as legacy Eclipse
    ndk projects
  • Projects that are unable to assume the risk of using an experimental plugin
    for their C/C++ builds
  • Projects that will share a C/C++ build system across multiple platforms
  • C/C++ projects that need to use advanced features currently unavailable in
    experimental Gradle such as NEON support


For new projects, we recommend using CMake or experimental Gradle. For new
Android projects with limited C++, we recommend trying the experimental Gradle
plugin. For projects with substantial amounts of C++, or where you want the
maximally stable build configuration, we recommend using a CMake build. Android
Studio intends CMake to be a permanently supported solution.



While we think that there are substantial advantages to having a single build
system able to handle all parts of an Android application, stabilizing the
experimental plugin is not an option for us because it relies on Gradle APIs
that are still a work in progress. Until the Gradle APIs are stabilized, the
experimental plugin will keep changing, particularly in its Domain Specific
Language, and will be strictly tied to a very specific version of Gradle itself.



Note that the the old, undocumented ndkCompile integration is deprecated. If you
are using it, you need to move away from it as we'll remove it completely in the
near future. We recommend migrating to gradle+cmake via our href="https://developer.android.com/studio/projects/add-native-code.html?utm_campaign=android_discussion_cmake_110716&utm_source=anddev&utm_medium=blog">migration
guide.



Migrating from Eclipse to Android Studio



href="https://android-developers.blogspot.com/2016/11/support-ended-for-eclipse-android.html">We
no longer support the Eclipse ADT. To get started migrating, href="https://developer.android.com/studio/index.html?utm_campaign=android_discussion_cmake_110716&utm_source=anddev&utm_medium=blog">download and install
Android Studio. For most projects, migration is as simple as importing your
existing Eclipse ADT projects in Android Studio with the File → New→
Import Project
menu option. For more details on the migration process,
check out the href="https://developer.android.com/studio/intro/migrate.html?utm_campaign=android_discussion_cmake_110716&utm_source=anddev&utm_medium=blog">migration
guide.



Feedback and Open Source Contributions



We're dedicated to making Android Studio the best possible integrated
development environment for building Android apps, so if there are missing
features or other challenges preventing you from using Android Studio, href="https://goo.gl/forms/aGz9hQyRaTRQzN4s1">we want to hear about it [href="https://goo.gl/forms/aGz9hQyRaTRQzN4s1">please take our survey]. You
can also file bugs or feature
requests
directly with the team, and let us know via our href="http://www.twitter.com/androidstudio">Twitter or href="https://plus.google.com/103342515830390186255">Google+ accounts.



Android Studio is an open source
project, available to all at no cost. Check out our href="http://tools.android.com/contributing">Open Source project page if
you're interested in contributing or learning more.

By Jamal Eason, Product
Manager, Android


With the release of href="http://android-developers.blogspot.com/2016/09/android-studio-2-2.html">Android
Studio 2.2, the time has now come to say goodbye to the Eclipse Android
Developer Tools. We have formally ended their support and development. There's
never been a better time to switch to Android Studio and experience the
improvements we've made to the Android development workflow.



Android Studio


Android Studio,
the official IDE for Android, features powerful code editing with advanced
code-completion and refactoring. It includes robust href="https://developer.android.com/studio/write/lint.html?utm_campaign=android_deprecation_eclipse_110216&utm_source=anddev&utm_medium=blog">static analysis,
bringing the intelligence of the Android engineering team to you to help you
easily apply Android coding best practices, and includes simultaneous debugging
in both Java and C++ to help fix any bugs that slip through. When you combine
this with performance tooling, a fast, flexible build system, code templates,
GitHub integration, and its high-performance, feature-rich emulator, you get a
deeply Android-tailored development environment for the many form factors of the
OS. It's the development environment used by 92% of the top 125 Google Play
apps and games, and we're constantly innovating it to handle every Android
development need.



What's New in Android Studio 2.2



href="http://android-developers.blogspot.jp/2016/09/android-studio-2-2.html">Android
Studio 2.2 builds on the great features from Android Studio 2.0. There are
over twenty new features that improve development whether you are designing,
iterating, or testing. Notable changes include:


  • href="https://developer.android.com/studio/run/index.html?utm_campaign=android_deprecation_eclipse_110216&utm_source=anddev&utm_medium=blog">Instant Run
    - The super-fast iteration engine now is both more reliable and
    available for more types of changes
  • href="https://developer.android.com/studio/write/layout-editor.html?utm_campaign=android_deprecation_eclipse_110216&utm_source=anddev&utm_medium=blog">Layout
    Editor
    - The new user interface designer that makes it easier than
    ever to create beautiful app experiences
  • href="https://developer.android.com/training/constraint-layout/index.html?utm_campaign=android_deprecation_eclipse_110216&utm_source=anddev&utm_medium=blog">Constraint
    Layout
    - A new flexible layout engine for building dynamic user
    interfaces - designed to work with the new layout editor
  • href="https://developer.android.com/studio/projects/add-native-code.html?utm_campaign=android_deprecation_eclipse_110216&utm_source=anddev&utm_medium=blog">C++
    Support
    - CMake and ndk-build are now supported alongside improved
    editing and debug experiences
  • href="https://developer.android.com/studio/build/apk-analyzer.html?utm_campaign=android_deprecation_eclipse_110216&utm_source=anddev&utm_medium=blog">APK
    Analyzer
    - Inspects APKs to help you streamline your APK and debug
    multi-dex
    issues
  • href="https://developer.android.com/studio/debug/am-gpu-debugger.html?utm_campaign=android_deprecation_eclipse_110216&utm_source=anddev&utm_medium=blog">GPU
    Debugger (beta)
    - Captures a stream of OpenGL ES commands and
    replays them with GPU state inspection
  • href="https://developer.android.com/studio/test/espresso-test-recorder.html?utm_campaign=android_deprecation_eclipse_110216&utm_source=anddev&utm_medium=blog">Espresso
    Test Recorder (beta)
    - Records interactions with your app and
    outputs UI test code







Top Developers Love Android Studio




For our ADT Fans



All of your favorite ADT tools are now part of Android Studio, including DDMS,
Trace Viewer, Network Monitor, and CPU Monitor. We've also improved Android
Studio's href="https://developer.android.com/studio/intro/accessibility.html?utm_campaign=android_deprecation_eclipse_110216&utm_source=anddev&utm_medium=blog">accessibility,
including keyboard navigation enhancements and screen reader support.



We href="http://android-developers.blogspot.com/2015/06/an-update-on-eclipse-android-developer.html">announced
that we were ending development and official support for the Android Developer
Tools (ADT) in Eclipse at the end of 2015, including the Eclipse ADT plugin and
Android Ant build system. With the latest updates to Studio, we've completed
the transition.



Migrating to Android Studio



To get started, href="https://developer.android.com/studio/index.html?utm_campaign=android_deprecation_eclipse_110216&utm_source=anddev&utm_medium=blog">download and install
Android Studio. For most developers, including those with C/C++ projects,
migration is as simple as importing your existing Eclipse ADT projects in
Android Studio with the File > New > Import Project menu
option. For more details on the migration process, check out the href="https://developer.android.com/studio/intro/migrate.html?utm_campaign=eclipse-626&utm_source=dac&utm_medium=blog">migration
guide.



Feedback and Open Source Contributions



We're dedicated to making Android Studio the best possible integrated
development environment for building Android apps, so if there are missing
features or other challenges preventing you from switching to Android Studio, href="https://goo.gl/forms/aGz9hQyRaTRQzN4s1">we want to hear about it [href="https://goo.gl/forms/aGz9hQyRaTRQzN4s1">survey] ! You can also href="http://tools.android.com/filing-bugs">file bugs or feature requests
directly with the team, and let us know via our href="http://www.twitter.com/androidstudio">Twitter or href="https://plus.google.com/103342515830390186255">Google+ accounts.



Android Studio is an open source
project, available to all at no cost. Check out our href="http://tools.android.com/contributing">Open Source project page if
you're interested in contributing or learning more.


By Jamal Eason, Product
Manager, Android



Android Studio 2.2 is available to href="https://developer.android.com/studio/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">download today.
Previewed at Google I/O 2016, Android Studio 2.2 is the latest release of our
IDE used by millions of Android developers around the world.



Packed with enhancements, this release has three major themes: speed, smarts,
and Android platform support. Develop faster with features such as the new
Layout Editor, which makes creating an app user interface quick and intuitive.
Develop smarter with our new APK analyzer, enhanced Layout Inspector, expanded
code analysis, IntelliJ’s 2016.1.3 features and much more. Lastly, as the
official IDE for Android app development, Android Studio 2.2 includes support
for all the latest developer features in Android 7.0 Nougat, like href="https://developer.android.com/studio/intro/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#code_completion">code
completion to help you add Android platform features like href="https://developer.android.com/about/versions/nougat/android-7.0.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#multi-window_support">Multi-Window
support, href="https://developer.android.com/about/versions/nougat/android-7.0.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#tile_api">Quick
Settings API, or the redesigned href="https://developer.android.com/about/versions/nougat/android-7.0.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#notification_enhancements">Notifications,
and of course, the built-in href="https://developer.android.com/studio/run/emulator.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Android
Emulator to test them all out.



In this release, we evolved the Android Frameworks and the IDE together to
create the Constraint Layout. This powerful new layout manager helps you design
large and complex layouts in a flat and streamlined hierarchy. The
ConstraintLayout integrates into your app like a standard Android
support library, and was built in parallel with the new Layout Editor.





Android Studio 2.2 includes 20+ new features across every major phase of the
development process: design, develop, build, & test. From designing UIs with
the new ConstraintLayout, to developing C++ code with the Android
NDK, to building with the latest Jack compliers, to creating Espresso test cases
for your app, Android Studio 2.2 is the update you do not want to miss. Here’s
more detail on some of the top highlights:



Design


  • Layout Editor: Creating Android app user interfaces is now
    easier with the new user interface designer. Quickly construct the structure of
    your app UI with the new blueprint mode and adjust the visual attributes of each
    widget with new properties panel. href="https://developer.android.com/studio/write/layout-editor.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Learn
    more.



Layout Editor



  • Constraint Layout: This new layout is a flexible layout
    manager for your app that allows you to create dynamic user interfaces without
    nesting multiple layouts. It is backwards compatible all the way back to Android
    API level 9 (Gingerbread). ConstraintLayout works best with the new Layout
    Editor in Android Studio 2.2. href="https://developer.android.com/training/constraint-layout/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Learn
    more.



ConstraintLayout




Develop


  • Improved C++ Support: You can now use href="https://developer.android.com/studio/projects/add-native-code.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">CMake
    or ndk-build to compile your C++ projects from Gradle. Migrating projects
    from CMake build systems to Android Studio is now seamless. You will also find
    C++ support in the new project wizard in Android Studio, plus a number of bug
    fixes to the C++ edit and debug experience. href="https://developer.android.com/studio/projects/add-native-code.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Learn
    more.



C++ Code Editing & CMake Support



  • Samples Browser: Referencing href="http://developer.android.com/samples/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Android sample code
    is now even easier with Android Studio 2.2. Within the code editor window, find
    occurrences of your app code in Google Android sample code to help jump start
    your app development. Learn more.



Sample Code Menu




Build


  • Instant Run Improvements: Introduced in Android Studio 2.0,
    href="https://developer.android.com/studio/run/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#instant-run">Instant
    Run is our major, long-term investment to make Android development as fast
    and lightweight. Since launch, it has significantly improved the edit, build,
    run iteration cycles for many developers. In this release, we have made many
    stability and reliability improvements to Instant Run. If you have previously
    disabled Instant Run, we encourage you to re-enable it and let us know if you
    come across further issues. (Settings → Build, Execution, Deployment → Instant
    Run [Windows/Linux] , Preferences → Build, Execution, Deployment → Instant Run
    [OS X]). For details on the fixes that we have made, see the href="https://developer.android.com/studio/releases/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Android Studio
    2.2 release notes.



Enable Instant Run



  • APK Analyzer: Easily inspect the contents of your APKs to
    understand the size contribution of each component. This feature can be helpful
    when debugging href="https://developer.android.com/studio/build/multidex.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">multi-dex
    issues. Plus, with the APK Analyzer you can compare two versions of an APK. href="https://developer.android.com/studio/build/apk-analyzer.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Learn
    more.



APK Analyzer



  • Build cache (Experimental): We are continuing our
    investments to improve build speeds with the introduction of a new experimental
    build cache that will help reduce both full and incremental build times. Just
    add android.enableBuildCache=true to your
    gradle.properties file. href="http://tools.android.com/tech-docs/build-cache">Learn more.





Build Cache Setting




Test


  • Virtual Sensors in the Android Emulator: The Android
    Emulator now includes a new set of virtual sensors controls. With the new UI
    controls, you can now test href="https://developer.android.com/guide/topics/sensors/sensors_overview.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Android
    Sensors such as Accelerometer, Ambient Temperature, Magnetometer and more.
    Learn
    more
    .



Android Emulator Virtual Sensors



  • Espresso Test Recorder (Beta): The Espresso Test Recorder
    lets you easily create UI tests by recording interactions with your app; it then
    outputs the href="https://developer.android.com/topic/libraries/testing-support-library/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#Espresso">UI
    test code for you. You record your interactions with a device and add
    assertions to verify UI elements in particular snapshots of your app. Espresso
    Test Recorder then takes the saved recording and automatically generates a
    corresponding UI test. You can run the test locally, on your continuous
    integration server, or using href="https://developer.android.com/training/testing/unit-testing/instrumented-unit-tests.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#run-ctl">Firebase
    Test Lab for Android. href="https://developer.android.com/studio/test/espresso-test-recorder.html">Learn
    more.


Espresso Test Recorder


  • GPU Debugger (Beta): The GPU Debugger is now in Beta. You
    can now capture a stream of OpenGL ES commands on your Android device and then
    replay it from inside Android Studio for analysis. You can also fully inspect
    the GPU state of any given OpenGL ES command to better understand and debug your
    graphical output. href="https://developer.android.com/studio/debug/am-gpu-debugger.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Lean
    more.



GPU Debugger


To recap, Android Studio 2.2 includes these major features and more:







Design

  • href="https://developer.android.com/studio/write/layout-editor.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Layout
    Editor
  • href="https://developer.android.com/training/constraint-layout/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Constraint
    Layout
  • Layout
    Inspector
    (Experimental)
  • href="https://developer.android.com/studio/write/vector-asset-studio.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">PSD
    File Support in Vector Asset Studio


Develop


  • href="https://developer.android.com/studio/write/firebase.html">Firebase
    Plugin
  • Updated Code
    Analysis & Lint checks

  • href="https://developer.android.com/studio/intro/accessibility.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Enhanced
    accessibility support
  • Improved C++
    Support Edit & Debugging

  • href="https://confluence.jetbrains.com/display/IDEADEV/IntelliJ+IDEA+2016.1.3+Release+Notes">IntelliJ
    2016.1.3 platform update
  • Samples Browser
  • Improved Font Rendering

Build

  • href="https://developer.android.com/guide/platform/j8-jack.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#configuration">Jack
    Compiler Improvements
  • Java 8
    Language Support

  • href="https://developer.android.com/studio/projects/add-native-code.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">C++
    ndk-build or CMake
  • href="http://android-developers.blogspot.com/2016/05/android-studio-22-preview-new-ui.html">Merged
    Manifest Viewer
  • Build cache
    (Experimental)
  • OpenJDK Support
  • Instant Run Improvements


Test


  • href="https://developer.android.com/studio/test/espresso-test-recorder.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">Espresso
    Test Recorder (Beta)
  • APK
    Analyzer

  • href="https://developer.android.com/studio/debug/am-gpu-debugger.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">GPU
    Debugger (Beta)
  • href="https://developer.android.com/studio/run/emulator.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog#extended">Virtual
    Sensors in the Android Emulator



Learn more about Android Studio 2.2 by reviewing the href="https://developer.android.com/studio/releases/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">release notes
and the href="http://android-developers.blogspot.com/2016/05/android-studio-22-preview-new-ui.html">preview
blog post.



Getting Started



Download



If you are using a previous version of Android Studio, you can check for updates
on the Stable channel from the navigation menu (Help → Check for Update
[Windows/Linux] , Android Studio → Check for Updates [OS X]). You can also
download Android Studio 2.2 from the official href="https://developer.android.com/studio/index.html?utm_campaign=android studio_launch_2.2_091916&utm_source=anddev&utm_medium=blog">download page. To
take advantage of all the new features and improvements in Android Studio, you
should also update to the Android Gradle plugin version to 2.2.0 in your current
app project.



Next Release



We would like to thank all of you in the Android Developer community for your
work on this release. We are grateful for your contributions, your ongoing
feedback which inspired the new features in this release, and your highly active
use on canary and beta builds filing bugs. We all wanted to make Android Studio
2.2 our best release yet, with many stability and performance fixes in addition
to the many new features. For our next release, look for even more; we want to
work hard to address feedback and keep driving up quality and stability on
existing features to make you productive.



We appreciate any feedback on things you like, issues or features you would like
to see. Connect with us -- the Android Studio development team -- on our href="https://plus.google.com/103342515830390186255">Google+ page or on href="http://www.twitter.com/androidstudio">Twitter.






What's New in Android Studio 2.2